﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ManagementEffect;

namespace ServerYuGi.ChainEffectManager
{
    public class ItemChain
    {
        public YCheckPoint CheckPoint;
        public int ID;
        public int CardType_ID;
        public int Speed;
        public string ScriptExcute;
        public ItemChain(YCheckPoint checkpoint,int ID,int CardType_ID,int Speed ,string ScriptExcute)
        {
            this.CheckPoint = checkpoint;
            this.ID = ID;
            this.Speed = Speed;
            this.ScriptExcute = ScriptExcute;
            this.CardType_ID = CardType_ID;
        }
    }
}
